Peru and WIPO Agree to Support Video Game Developers in Protecting Their Creations
By Espinosa Bellido Abogados

The Permanent Mission of Peru in Geneva met with the Director General of the World Intellectual Property Organization (WIPO), Daren Tang, as part of discussions to advance Peru’s agenda on innovation and intellectual property.
During the meeting, the two sides agreed that WIPO will design a specialized project to advise Peruvian video game developers on the protection of their creative works under intellectual property law. This initiative is intended to help creators navigate copyright, trademark, and other IP protections relevant to the video game sector, giving them stronger tools to protect and commercialize their games.
Video games are the most dynamic and rapidly evolving sector of the creative industries. They are a unique blend of technology, entertainment and interactive experiences capable of captivating and engaging a global audience.
They have become a primary form ofentertainment, surpassing film and music, and expanding beyond entertainment into education, health, science and the military.
Modern video games contain at least two main parts:
-Audiovisual elements (including pictures, video recordings and sounds).
-Software, which technically manages the audiovisual elements and permits users to interact with the different elements of the game.
Due to their complex and cross-cutting nature, video games present a number of questions and challenges in terms of copyright. Although Article 2 of the Berne Convention provides a solid basis for eligibility for protection of video games by copyright, they are in fact complex works of authorship, potentially composed of multiple copyrighted works.
